Dave Miller, known to RPG fans as a graphic artist whose work has appeared on the covers of Dragon Magazine, Dungeon Magazine, and a long list of role-playing products, has nearly completed the first draft of his custom interactive terrain rules for Marvel Heroscape. These rules, while not part of the C3G Heroscape project, is compatible with C3G’s army cards, if not with their destructible object rules. In fact, Dave took the C3G custom heroes into account in an effort to make his rules as closely compatible with the C3G project as possible. In this, he has done a superior job.
Dave has been working tirelessly from his Long Island home on this and on other projects for nearly a year. An avid gamer since his youth in Ashland, Kentucky, Dave has known giants of the gaming industry such as Frank Mentzer, Larry Elmore and Roger E. Moore. While his last work as a game company artist was in the 1990s, he continues to paint miniatures, create custom terrain, and design rules variants for some of his favorite games. His other projects include helping his friends at Dark City Games to test some of their rules and a ‘Lost World’ style Heroscape variant, complete with dinosaur hunting!
While the rules are not quite ready for release, the essence of them is that heroes with the Superstrength ability can pick up, throw and catch objects such as mailboxes, park benches, telephone poles, cars and trucks. These objects can be thrown at other characters, used to smash other characters over the head, or even caught and saved to throw back at an enemy! Only the real powerhouses like She-Hulk and The Thing can pick up the largest objects, such as trucks, but anyone with Superstrength can throw and carry a car or smaller object.
Members of the City Island Board Game Group playtested the rules on a map with Dave’s custom terrain, including buildings of his own design and flocked trees and rocks. It was fun to watch Spider-man web-swing while carrying a car, or She-Hulk pick up a truck and leap to the top of a building with it. In the end, the players generally felt that the rules were more or less complete and that little, if any, tweaking was necessary.
In fact, this is not the only time that Dave has playtested these rules. He has demonstrated them at GenCon and had great positive feedback from Con attendees. Dave also brings his son Scott with him to gaming events, sharing his passion for the hobby. And it is easy to see the dedication he has to his work – the effort and detail that he put into these terrain items, particularly the buildings, as well as the custom rules, is nothing short of amazing.
Dave continues to make a living as an artist, taking freelance projects and teaching art courses. He has worked for NASA, for a wine company, and for companies too numerous to mention – and of course, in gaming. Look for more from Dave Miller in the near future.