As we mentioned in our recent review of Halo: Combat Evolved Anniversary, Bungie had a penchant for dropping players into a sandbox full of weapons, vehicles and enemies. That was lost a bit in the sequels but Halo 4 will bring back the same stle of sandbox play from the original according to an interview with 343 Industries released on Friday.
“It plays like Halo,” creative director Josh Holmes said back at the Halo Fest event in August. “That was really important to us and we wanted to maintain that magical Halo feel. At the same time, it was important for us to take risks and evolve the gameplay so it’s fresh and different.
We had to maintain that commitment to the sandbox nature of Halo gameplay – making sure we’re empowering players to make choices in how they approach each problem instead of giving them only one solution. That was one of the things we held at the core of everything we did.”
“Halo’s original campaign was kinda under-designed,” Frank O’Connor told Xbox World (via CVG). “You learn the sandbox at your own pace, and I kinda miss that. It’s something I would like to see come back to the Halo universe. I sometimes feel that modern games are overdesigned – they funnel you into fights when really what you want to do is smell the roses. Halo used to let you do that. As it got more modern, it tended towards more defined encounters and experiences. Reach tries, I think successfully, to make you use all the elements of that sandbox in a very certain, rigorous, action-packed fashion.”
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